﻿//using System;
//using System.Net;
//using System.Net.Sockets;
///// <summary>
///// 用于连接其他服务器
///// </summary>
//public class ServerConnectController : ITCPSocketServer
//{
//    /// <summary>
//    /// 用于监听逻辑服务器的连接
//    /// </summary>
//    TCPSocketServer m_SocketServer;

//    Action<EndPoint, Socket> m_OnNewConnnect;

//    public void Start(int port,int maxConnectCount,Action<EndPoint, Socket> onNewConnect)
//    {
//        m_OnNewConnnect = onNewConnect;

//        m_SocketServer = new TCPSocketServer(this,null,null);
//        m_SocketServer.Start(port, maxConnectCount);
//    }

//    public void OnNewConnected(EndPoint endPoint, Socket connect)
//    {
//        GameDebug.Log($"ServerConnectController   OnNewConnected:{endPoint}");

//        m_OnNewConnnect?.Invoke(endPoint, connect);
//    }

//    public void Connect(string address,int port,Action<Socket> onSuc,Action<string> onFailed)
//    {
//        TCPSocketServer serverSocket = new TCPSocketServer(null,null);

//        serverSocket.BeginConnect(address, port, (connect, error) =>
//               {
//                   if (connect != null && connect.Connected)
//                   {
//                       onSuc?.Invoke(connect);
//                   }
//                   else
//                   {
//                       onFailed?.Invoke(error);
//                   }
//               });
//    }

//    public void OnReceiveData(EndPoint endPoint, byte[] data)
//    {
       
//    }

//    public void OnRecOrSendFailed(EndPoint endPoint)
//    {

//    }
//}

